( ( Each carrier has a separate Detection Gauge, and the higher their EVA stat, the longer it will take for them to be Detected. ! + ! 0.8 This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. ? . + The maximum and current threat levels of the stage respectively. + NumberofShips AviationDamageReceived 1 The formula for this is as follows: + ArmorModifier FinalDamage 1 HE shots each have a probability of starting a fire on the target. + There are at least 5 types of enemy nodes that appear in the map. The amount of damage dealt to a node can be calculated by this formula: + . < Leveling ships is one of the core systems of advancement in Azur Lane. 100 ( 1.3 1 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. ( +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. x ) The reload time is dependent on the Reload stat of your ships. ) ) These unique fires are listed below alongside their properties: Several skills can cause flood. c Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. The final damage is affected by the Aviation stat of your ship at the time the plane is created. 2 0.15 1 ( . All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. This is a tutorial about the affinity mechanic in Azur Lane. ) a It is also affected by items that reduce this value, notably the SG Radar. 1 2274 , 264 : "free - (ENG) ! e This can be achieved by housing them in the Dorm, which will also increase their Morale recovery, allowing them to sortie more often without losing happiness. 2796 , 13706 : " - ?"? 4 a | 50 248 , Bj | ! By equipping certain Augment Modules, a vanguard can perform a Slash Attack. 2 However, the Threat Level for a stage can only be reduced once it reaches 100% completion. By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. . Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . TotalAviation Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. } They are listed in their respective equipment pages. 3082 , : "88 - 2022 1988 35 ?! / + random . {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. We apologise for any inconvenience you may experience using this page. CUSTOM ART FOR CUSTOM NEEDS. 1 The formula for this is as follows: . For every 1 level your ship is above that of an enemy, you deal 2% more damage and receive 2% less damage (stacks with Threat Level, with maximum cap at 50% increased damage output + reduced damage taken). High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". 133 XP per oil for a 3:3 fleet of 72 oil cost. ( , Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. if the damage is a critical hit, and 1 Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. 2 Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. 0.5 ) You can check the Azur Lane Wiki to see if an event has already reran on your server's region. When starting a sortie, each fleet starts with 5 Ammo. This is equal to the mean range of all equipped AA guns in the fleet: Some examples: Divergent Chessboard D-1 has an excellent equipment drop. ) Medial Marijuana Recommendations. { Azur Lane Official on Twitter: "Dear Commander, Here is a full HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. Weve detected that JavaScript is disabled in this browser. No friendly ships which entered the battle are sunk. Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. . 1 = Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. Click on the second button on the left, boxed in red. As such, if you want to earn lots of XP, you should maximize the amount of that you earn: Make sure that your Canteen is upgraded as far as your level will allow. . Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. 2 ) AttackerHit 126 , 19 Bj | Bj , , | ? Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. Any Reload stat bonus granted by skills in percent. You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. For the purpose of this guide, we will use numerical levels. Before entering a mission, you can set up the formation of the fleets you will send to sortie. Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. Moving to this point and occupying will destroy it. . f ( N InitialEnemyACV 0.5 Operation Siren | Azur Lane Wiki Fandom, Azur Lane General Discussion Thread Page 11 Off Topic, Azur Lane Official on Twitter: Dear Commander, Here is a full , Azur Lane Dear Commander, Here is a full list of the, Amazons Study Hall Daily Questions Megathread (12/22), azur lane high efficiency combat logistics plan, azur lane high efficiency combat logistics plan. Rerun characters and skins Close. 1 + i Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. ( {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. Level Advantage is a game mechanic that stacks with Threat Level. The formula is as follows: , 10 !"? i . The table below shows all sources of armor breaks. 1 Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . This becomes common later in the game with Defeat all enemies requiring 10 or more enemies to be defeated and some map stages requiring 6 or 7 battles to spawn the Boss. 178 , Lh | Lh 1 , | | 7990 , | 166 , https://you.aseanseafoodexpo.com/sitemap.xml. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor, Kinda Cowboy Hat | Escape From Tarkov - Where To Find Found In Raid \"Kinda Cowboy Hats\" - Dressed To Kill Quest Guide! "? = ) The formula is as follows: 1 Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". AttackerHit + Progress will still be tracked while they are hidden. As such, you generally want to fight the hardest enemies you can reliably beat without getting any of your ships sunk. On the plus side, they require much less of your attention. After starting any given map, you have 12 hours to complete it. Players must be level 60 or higher to play Operation Siren. LaunchCooldown ( Hit The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. Hard Mode has a limited number of entries per day. 3218 , 201 : " - : []"? {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}.
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