Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. Am I right in feeling this way? Nothing feels better than overwhelming everyone with a Mangudai tsunami. New artwork, new animations, and new civilizations. Finally, we must pay attention to gunpowder. With patch 4.8, Elite Mangudai now have a frame delay of 5. :-) Have a nice weekend! AboutPressCopyrightContact. Heavy Cavalry Archers need to be considered here. So the question is, what other strategies or army comps are at least viable with mongols? Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. Mangudai become in handy very well when the opponent is trying to attack with siege weapons. I know this is true for a lot of civs, but the Mongols just feel like an especially expensive civ to play. The attack bonus against rams is removed. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. Mangudai should go together and be intensively microed. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). As a reward for bringing extra Line of Sight to Gurjara Hussars (with an extra attack bonus), Mongol Camel Riders can be more spammable. This page is a stub. This is one of many arena strategy. Keshiks generate gold while fighting, what is good while engaging Hussars. When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. Yep, that's also my opinion. 10 villager builds house and lures boar. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. Their economy is not great after the Feudal Age. The companion to Mangudai will always be Hussars. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. 7, 8 and 9th villager chop wood. Mangudai Rate of Fire increased (made slower) to 2.1. I'll take it as a compliment. The Mongols also have access to powerful siege weapons. Topic Subject: Age of empires 3 Mod to make it similiar To AoE 2. nankura Skirmisher posted 12-13-12 09:03 AM EDT (US) hey guys i was wondering if theres any mods that bring back the old AoE 2 gameplay from medievil times and . Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. I hope our content helps you feel more confident in your games. The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. Put all together, these units form a very threatening and very mobile force. . They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). Mangudai attack bonus against siege weapons reduced to +1. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). Press J to jump to the feed. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. Units in bold are good options or better than average units for the fight. Press J to jump to the feed. The Mongols have a campaign devoted to their civilization: Genghis Khan. I wont consider mirror matches. In the Feudal Age, you can get 400-500 Food from Deer very, very rapidly. Lets take a look on them. 6 sheep. Coustillers and Konniks have potential to deal damage, but again, just 2 base pierce armor doesnt justify their cost against Mangudai. So well leave Elephants apart. Stupid China. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. The Mongols also appear in Age of Empires IV with access to the a cavalry archer unit with the same name, although the depictions of the Mongols in Age of Empires IV incorporate civilization bonuses from other Age of Empires II civilizations (i.e. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. They are also the only civilization that lacks all Imperial economy technologies. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. Outside these areas of expertise, the Mongols fare rather poorly. 3- Palisade Spy. Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. They pretty much have no real weakness. The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. With their unique technology Drills the siege workshop units move 50% faster. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. Age of Empires Series Wiki is a FANDOM Games Community. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Attempted invasions of Japan were thrown back with heavy loss in 1274 and 1281. Tonight we might even see the return of Subotai! Returning to another chess analogy: everyone knows the Queen is the best piece on the board. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. Rattans will fare much better, with their amazing pierce armor and 11 attack. One thing they will never say about you is that you lack passion, or work ethic. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. Their bonuses are really good, but I just can't seem to use them effectively. Light Cav bonus - This bonus means that Hussars take one more hit to die from melee units than other Hussars. One of every players favorite civilization to play at one point of time in Age of Empires 2, although this civilization is also quite strong in competitive play,. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. Opinion and thoughts on . Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. We also find stronger Arbalesters in the form of Unique units. You have to scout your enemy and keep checking what they're doing. With update 35584, hunters work 40% faster. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. The rest of the units are shown, just to give an example of how effective they could become if they happen to engage Hussars or Mangudai, but its likely that the best they could do, as I said, is protecting siege under a Castle from Mongol Hussar sniping.
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