Click on it and you will be attacked by a powerful Moredhel spellcaster and three moredhel warriors. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. Continue north and cross the next bridge to the west. To the northeast you will find three pantathians who are causing the energy drain. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. The priestess will ask you to find some grain for them. Continue all the way to the west to find the chest Moraeulf was talking about. He will tell you to ask someone named Isaac about the ruby. He will tell you more about Neville's death and where to find Navon. Use the two remaining Vapor Masks to jump into the river and escape the mines. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Return to Romney and report your success to the Duke. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. The magical barrier will be gone now that the six are dead. The Stolen Ruby (Chapter 1) You will find Pug in a house southeast of the ruins by the coast. You must follow the spyglass trail to finish the chapter. Go west from there and speak to the farmer in his house. Chapter 9 - Mad Gods Rage Betrayal at Krondor DOS - 1993 4.63 / 5 - 54 votes Buy Game GOG Description of Betrayal at Krondor One of the best RPGs ever made, Betrayal at Krondor is a classic example of games that get rave reviews yet do poorly in stores (at least until it was re-released on CD-ROM). He will tell you that a minstrel is sleeping in the barn nearby. (Your defense will go up by more if you emphasize it.) Take one of them with you. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. Head north. (Your defense will go up by more if you emphasize it.) Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Give the Idol to Kat on the upper level and she will give you some information. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Hry, originlky, krabiky, diskety, rarity, zberatesk ksky. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Search the lower level thoroughly to find and kill all six spellweavers. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Go north to Kenting Rush. Northeast you will find another trio of houses. He will ask you to poison rations in some moredhel boxes nearby. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Leave the cave and return to Navon in Kenting Rush. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. He will tell you where the rift machine is located and how to destroy it. You will begin the final chapter in the caverns below Sethanon. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Return southeast and cross the bridge guarded by goblins. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Use the two remaining Vapor Masks to jump into the river and escape the mines. To the northeast you will find three houses together. You will be confronted by a thief named Limm but will be allowed to pass. The magical barrier will be gone now that the six are dead. Continue south and Squire Philip will approach. You will find Navon Du Sandau near the center of the town. He will ask you to check out a rumor about some moredhel illusionists in the area. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Defeat them and take the Eliaem's Heart from the body of the spellcaster. You will see a burial cloth and a shovel. Travel north toward Sarth and speak to Brother Marc just outside. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Return to Dhatsavan's column in the ruins with the Cup. Return to Dhatsavan's column in the ruins with the Cup. He will tell you to ask someone named Isaac about the ruby. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. He will reward you with a Ring of the Golden Way. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. He will tell you that he used to be young but something sapped his energy in the woods to the east. Some grey warriors have stolen the Makala's ruby and escape to Loriel. Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Your way will be blocked by one of Steelsoul's men, however. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. Continue south past several enemies and enter the city of Krondor. Moredhel Word Locks Spin the tumblers on the chest until they spell the correct answer to the riddle! Enter Dhatsavan's temple near the center of the island by the waterfall. Take the picklocks from one of the bodies. Speak to the Duke of Romney at the beginning of the third chapter. He looks identical to James. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Go to Loriel, find Keifer the Gem Master and talk about the ruby with him ( he sold it to Isaac ). Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Return to Duke Martin and he will express concerns about what the enemy is planning. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. To the northeast you will find three pantathians who are causing the energy drain. You will find Pug in a house southeast of the ruins by the coast. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Take the maps from inside. You will find Navon Du Sandau near the center of the town. This walkthrough for Betrayal At Krondor [PC] has been posted at 11 Feb 2010 by althegamer and is called "FAQ/Walkthrough". Sadly Patrus will die in the destruction of the Rift Machine. Continue along the road to the east and you will come across a house. Use the Key of Lineages you received from Calin to enter the ruins. To the northwest you will find the passage to the lower levels. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. Continue east past Highcastle. Chapter 5 - When Rivers Run Blood She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Restock your provisions from the items inside the house. Take the picklocks from one of the bodies. (Your defense will go up by more if you emphasize it.). Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Take one of them with you. The Temple of Dala (Chapter 3) Finn will appear and will escort you to Prince Arutha. In the southeast corner of the area you will find two IronJaw traps in a chest. You will find another Brak Nurr at the far west end of the next level. You will begin the final chapter in the caverns below Sethanon. He will ask you to retrieve one of his IronJaw traps from the area. Use the two remaining Vapor Masks to jump into the river and escape the mines. In a room near the east side of the cave with two chest, use the key ROPE to open the lower chest and take the Abbot's Journal from inside. Betrayal at Krondor - Guides and FAQs PC Home Guides Q&A Cheats Reviews Media Board Full Game Guides Guide and Walkthrough by Mr_Knowitall v.4.1, 221KB, 2002 Walkthrough by HDeeboockum. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. He will ask you to retrieve one of his IronJaw traps from the area. He will also give you the book 'Chapel's Rmur n Whepuns'. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Go east to a farmstead and look in the house. Go due north and attack the goblins surrounding the house. In the southeast corner of the area you will find two IronJaw traps in a chest. Eventually you will come across the stairway to the upper level. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Speak to the Prelate east of the temple to learn more about the order. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Soon your party members will become sick. Continue north to the large wooded area and go east. Stay on the east side of the river and go north. Go north and inside the house you will find a Crystal Staff. Continue along the road to the east and you will come across a house. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. You have two options. Put some spoiled rations in the chest by the field. You will find the moredhel near a house south of Decamp on the Teeth. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Confront him with the message you found in the chest and he will admit his dislike of Navon. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Use the two remaining Vapor Masks to jump into the river and escape the mines. Use this key to open most of the locked doors under Sethanon. Take one of them with you. Go back west and then south from Highcastle. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Venutrier of Lan will capture you and throw you into the mines. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Leave the sewers and Krondor. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Chapter 2 - Shadow of the Nighthawks Return to the Temple of Dala to the west and give them the Sack of Grain. Return to the upper level. Chapter 5 - When Rivers Run Blood Enter the sewers below the city. Stay on the east side of the river and go north. Inside a woman will ask you to help her with her stable door. If you go to the barracks, you will be told about a stolen ruby. Their defense will go up by 25. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. In a large room to the northwest you find Gamina guarded by some enemies. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. You can find Isaac behind a big hill north of Hawk's Hollow. He will reward you with 300 gold and a virtue key. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Enter it from the south by the mountains to avoid the pirates. Go south and then cross the bridge. The magical barrier will be gone now that the six are dead. Go southwest to Sloop and enter the Upturned Keg. You will find stairs leading down to the lower level in a room on the west side of the level. Go through the door in the north wall and keep following the passage. Then north towards Tyr Sog, picking up the Ruby along the way. Visit the Temple of Dala between Tyr-Sog and Eldpoint. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. He will release the barrier surrounding Pug. He will reward you with 300 gold and a virtue key. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave.
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